Dominoes with a kingdom building twist. Each turn; connect a new domino to your existing kingdom, making sure at least one of its sides connects to a matching terrain type already in play. The game mechanics for obtaining the tiles is clever: the order of who picks first depends on which tile was previously chosen. Make sure to secure tiles with crowns- these royal treasures help to multiply the worth of your kingdom at the end of the game! The game ends when each player has completed a 5x5 grid, and then points are counted based on number of connecting tiles and crowns.
In Evolution, players create and adapt their own species in a dynamic ecosystem with hungry predators and limited resources. Traits like Hard Shell and Horns protect you from Carnivores, while a Long Neck will help you get food that others cannot reach.
With over 12,000 different species to create, every game becomes a different adventure. So gather your friends around the table and see who will best adapt their species to eat, multiply and thrive!
In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. The four characters are: Deirdre the Priestess, Fiona the Volatile, Gerki the Sneak, and Zot the Wizard. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game.
Champions of Midgard is a Viking era game that blends worker-placement and dice-driven combat to create an exciting and strategic experience. Recruit warriors, gain powerful runes, and peer into the future – then send your faithful fighters on journeys to defeat fierce and mythical beasts. Gain the most glory to become the new Jarl and be recognized as a Champion of Midgard!
"In the untamed wild, villains lurk in wait, terrors haunt dark lairs, tradesfolk seek riches, and heroes come to prove their valor." As the mayor of a frontier town, you stand in the center, eyeing the roads for talent and trouble. Will you take on challenges or hire help, develop your town or command its heroes? Your strategies, risks, and fortune can transform your village into a thriving city or forgotten ruins.
Villagers and Villains is a card game with over 100 unique cards. The game is played over several rounds. Each round has 6 distinct Phases. During each Phase, all players (Mayors) have a chance to take specific actions. The Mayor who builds the most successful village wins.
Pass with care...
Many are the paths to power: brute force, subtle deception, cunning trickery. You hold the cards...but you can't keep them all. What will you decide to collect for personal gain and what are you willing to give up in order to destroy? The Ravens are gathering, many of whom used to be rivals. Will you rise to power or simply be...Nevermore?
Nevermore is a casual-style, card-drafting game in which you quickly build your hand each round, collecting cards you want and poisoning your opponent's hand by passing along cards you think they can't use. Whoever holds the most of a given suit, gains the power of that suit to attack, heal, acquire Light or Shadow magicks and score victory points. Will you transform all your rivals into ravens — or can they regain their human form in time to score enough victory to win?
The KLASK game board is shaped like a ball field with two deep holes functioning as goals in each end of the field. In the middle of the field, three white magnetic pieces serve as "obstacles" – do NOT attract them to your own gaming piece! Your gaming piece is a black magnet. You control it by holding a large magnet under the board. This magnet is connected to a small magnet placed on the field. The purpose of the game is to push the small, red ball around on the field with your magnet/gaming piece, shoot the ball past the obstacles and your opponent and into the goal hole for a Klask!
Carved into the crags of the mist-shrouded mountains of ancient Japan lies the Shrine
of Onitama. It is a place of enlightenment and skill, a site dedicated to the spirits that
guide the Schools of Martial Arts across the land. Masters of these schools hazard the
journey to Onitama with their most promising disciples to meet within its hallowed walls
and to prove their superiority in battle against the others.
Onitama is an elegant and simple two player abstract strategy game where you take on
the role of a Master, guiding your monk followers, in an attempt to defeat your
opponent. Armed only with a handful of moves, your cunning, and your wits, have you the skill to be victorious?
This is a card game for people who are into kittens and explosions and laser beams and sometimes goats.
Hidden beneath Alcatraz Federal Penitentiary is a massive, hidden research installation run by the secretive organization known as project Rising Spirit. This mysterious installation, code named “the Facility,” uses unknown energies to morph and transform itself at will to keep horrid villains, dangerous creatures, alien entities, and top-secret research projects trapped within. Rumors of the Facility’s existence and its most prized possessions have leaked, and the Valiant Universe’s most powerful organizations—The Harbinger Foundation, the Renegades, GATE, and more—are taking an interest. The world may never be the same.
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